Azir, The Emperor of the Sands
FOR THE EMPEROR! call forth your soldiers and march forth and purge the unclean!
Possibly a new mid/top mage bruiser. Passive: Shurima's Legacy:
Will of the Emperor: Azir's gains 2% bonus attack speed for every 1% of his cooldown reduction.Disc of the Sun:
Azir places a marker above the ruins of destroyed lane turrets. Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but has increased attack damage and grants Azir any gold it earns. A Sun Disc's health decays over 1 minute. Azir cannot place a Sun Disc over a destroyed nexus turret. Q: Conquering Sands:
Active: Azir orders all Sand Soldiers to rush toward the target location, dealing magic damage and slowing all enemies they pass through by 20% for 1 second. Enemies will take full damage from each soldier that hits them and the slow stacks additively. w: Arise!:
Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir dealing magic damage to all enemies in a line.
Azir can store up to 2 Sand Soldiers at a time, but there is no hard limit on the number of Sand Soldiers that can be active on the field. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away. e: Shifting Sands:
Active: Azir dashes to one of his Sand Soldiers, damaging enemies he passes through and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he will stop and gain a shield for 4 seconds r: Emperor's Divide:
Active: Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies.
When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain 20% bonus movement speed when they do. These soldiers cannot be ordered to move or attack.